All your weird problems are related to that, not the MiSTer SNES core's accuracy other than perhaps the mapping of memory. The game requires correct mapping of the ROM (and other memory) across address space and if things don't match the behavior of the original console and original cartridge it will trip the copy protection which has many effects. If that doesn't work try using UCON64 with option -k. I am not certain if the protection includes ROM mirroring/mapping or if it's entirely SRAM based. In DC you reach I think it's the 3rd boss who simply cannot die and you're stuck. Mega Man X has very aggressive copy protection where as Demon's Crest is more subtle about it. I'm pretty sure Mega Man X and Demon's Crest do that and possibly Super Street Fighter 2. I think Capcom is the only one that did ROM Mirroring related protections. This is not a complete list but some other ones you could check if they also trip copy protection. Other games with SRAM based copy protection include: Donkey Kong Country 1 & 2, I forget if the 3rd one does too, Killer Instinct, Super Mario All-Stars, Earthbound, The Ninja Warriors, Kirby's Dream Course, Yoshi's Safari. Maybe the ROM or RAM mapping got broken because I don't remember having any issues with Mega Man X (v1.1) tripping the protection. If you can't find it, UCON64 with switch -k should apply the crack. As a temporary fix you could use the cracked ROM. If either SRAM mapping or ROM mapping doesn't match the real cartridge you can have issues with the protection. But Mega Man X (and Demon's Crest I believe) also require proper ROM mirroring. Killer Instinct is another game with no SRAM that will show an Anti Piracy screen if you have SRAM detected. While scaling a wall, simply press jump and dash at the same time and the direction you'd like to go in this will cause X to do a very large jump in that direction.MiSTer's core should have the SRAM sorted out as it would likely cause issues with many other games if this was not correct. This is an easy, yet very useful technique to get to some tricky places or to get past enemies. While sliding on a wall, just jump (keep holding the direction on the D-Pad) and you'll automatically return to the wall at a higher position. If you hold the direction while holding onto the wall, you'll slide down it. You can also press them at the same time to get the same effect, however you won't have that initial horizontal distance covered on the ground (it usually won't matter, but sometimes you'll do it one way versus the other). The result is a quick horizontal movement added to a normal jump, thus creating a "long jump" effect. This way you don't spend extra time fumbling over your controls, and you get the same effect. The better way, however, is to press fire and jump over and over again. There are two ways to accomplish this the first is to jump, then fire like normal. To perform the hop shot, you have to jump and fire, however you don't do a full jump and you have to keep firing. This technique can also be used to shoot at the same height but primarily it is for covering a wide area just above and at ground level. The hop shot is a way to fire at various heights repeatedly. Select menu items, enter and exit the weapons sub menu.Īdvanced Techniques Hop Shot
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